using System;
using ns27;

namespace Triton.Game.Mapping
{
	[Attribute38("RankedWinsPlate")]
	public class RankedWinsPlate : PegUIElement
	{
		public bool TooltipEnabled => method_11<bool>("get_TooltipEnabled", Array.Empty<object>());

		public RankedWinsPlate(IntPtr address, string className)
			: base(address, className)
		{
		}

		public RankedWinsPlate(IntPtr address)
			: this(address, "RankedWinsPlate")
		{
		}

		public new void OnOver(InteractionState oldState)
		{
			method_8("OnOver", oldState);
		}

		public new void OnOut(InteractionState oldState)
		{
			method_8("OnOut", oldState);
		}
	}
}
